pub(super) struct BallDrops {
balls: Balls,
scene: Scene,
}Expand description
The balls and the tick that drops, poses and sweeps them, spawned together.
The balls hold no world of their own: every instance, body and pose is asked of the worlds the tick is handed, so a state spawned without its tick would hold streams nobody reads.
The tick reads the scene’s assets, which the build in the default band
writes, so it states BALLS_ORDER: two behaviours in
one band have no order between them, and the read would find no assets.
Fields§
§balls: BallsThe state the tick advances.
scene: SceneThe worlds the balls ask their instances, bodies and poses from.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl !Unpin for BallDrops
impl !UnsafeUnpin for BallDrops
impl Forget for BallDrops
impl Freeze for BallDrops
impl RefUnwindSafe for BallDrops
impl Send for BallDrops
impl Sync for BallDrops
impl UnwindSafe for BallDrops
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