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SceneBuild

Struct SceneBuild 

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pub(super) struct SceneBuild {
    state: SceneState,
}
Expand description

The scene’s assets and the tick that collects them.

The build is asked once, when the state is built, but its answer is folded on a tick: a state spawned without its tick would wait for an answer nobody collects, and a tick without its state has nothing to advance.

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§state: SceneState

The state the tick advances.

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impl SceneBuild

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pub(super) fn new(scene: &Scene) -> Self

The build of scene, ready to spawn.

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fn tick(state: &mut SceneState)

Collect the assets once the build job has published them.

The scene stays empty if the render world refused the job, and it stops waiting if the world that owed the answer is gone: a job that panicked takes its answer with it, and no reader will ever see one.

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impl Bundle for SceneBuild

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fn into_bundle(self) -> DynamicBundle

The dynamic bundle holding exactly this bundle’s components. Read more
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fn name(&self) -> &'static str

The name the spawned entity takes: the bundle’s own type by default. Read more

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