pub(super) struct SceneBuild {
state: SceneState,
}Expand description
The scene’s assets and the tick that collects them.
The build is asked once, when the state is built, but its answer is folded on a tick: a state spawned without its tick would wait for an answer nobody collects, and a tick without its state has nothing to advance.
Fields§
§state: SceneStateThe state the tick advances.
Implementations§
Source§impl SceneBuild
impl SceneBuild
Sourcefn tick(state: &mut SceneState)
fn tick(state: &mut SceneState)
Collect the assets once the build job has published them.
The scene stays empty if the render world refused the job, and it stops waiting if the world that owed the answer is gone: a job that panicked takes its answer with it, and no reader will ever see one.
Trait Implementations§
Source§impl Bundle for SceneBuild
impl Bundle for SceneBuild
Source§fn into_bundle(self) -> DynamicBundle
fn into_bundle(self) -> DynamicBundle
The dynamic bundle holding exactly this bundle’s components. Read more
Auto Trait Implementations§
impl !Unpin for SceneBuild
impl !UnsafeUnpin for SceneBuild
impl Forget for SceneBuild
impl Freeze for SceneBuild
impl RefUnwindSafe for SceneBuild
impl Send for SceneBuild
impl Sync for SceneBuild
impl UnwindSafe for SceneBuild
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