pub struct GamePhysics {
pub transforms: HashMap<RigidBodyHandle, (Vec3, Quat)>,
}Expand description
The physics state the demo subscribes to: where every body is.
The library defines no snapshot payload of its own, so this one belongs to the demo: the collector the balls subscribe with fills it from the rapier world. It holds the newest poses, not a history — a body that moved twice between two reads appears once, where it is now. A handle is the key because it is what a ball names once its body is spawned.
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§transforms: HashMap<RigidBodyHandle, (Vec3, Quat)>Every moving body’s pose, by the handle it was spawned with.
Trait Implementations§
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impl Forget for GamePhysics
impl Freeze for GamePhysics
impl RefUnwindSafe for GamePhysics
impl Send for GamePhysics
impl Sync for GamePhysics
impl Unpin for GamePhysics
impl UnsafeUnpin for GamePhysics
impl UnwindSafe for GamePhysics
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