pub struct SceneStepper {
physics_debt: f32,
audio_debt: f64,
physics_period: f32,
sample_period: Option<f64>,
}Expand description
The pacing a host uses to step a scene’s worlds frame by frame.
The frame’s own duration is what drives the worlds, and none of their rates is an integer multiple of the display’s, so each frame carries the fraction of a step it did not spend into the next one. Counting seconds rather than frames is what keeps the simulation at its rates on a display that redraws at anything but 60 Hz; a fixed-rate run passes an exact step instead of a measured one, which is what makes it reproducible.
Fields§
§physics_debt: f32The physics time the last frame did not spend.
audio_debt: f64The audio time the last frame did not spend.
physics_period: f32How long one physics step lasts.
sample_period: Option<f64>How long one audio frame lasts, or none when the host pulls no audio.
Implementations§
Source§impl SceneStepper
impl SceneStepper
Sourcepub fn new(physics_hz: f64, sample_rate: Option<u32>) -> Self
pub fn new(physics_hz: f64, sample_rate: Option<u32>) -> Self
A stepper for a scene whose physics world runs at physics_hz, and
— when sample_rate is given — whose synthesizer runs at that rate.
Gameplay has no rate here: its world ticks once per frame, with the frame’s own duration.
Sourcepub fn step(&mut self, host: &World, worlds: &SceneHandles, delta_seconds: f64)
pub fn step(&mut self, host: &World, worlds: &SceneHandles, delta_seconds: f64)
Step the scene once for delta_seconds: gameplay ticks, physics
steps as its rate comes due, and the audio world drains the note jobs
those ticks sent.
The render world is not stepped here: it is a sub-world the draw drains, not one with a rate of its own.
Sourcepub fn audio_frames(&mut self, delta_seconds: f64) -> usize
pub fn audio_frames(&mut self, delta_seconds: f64) -> usize
The audio frames this frame’s duration asks for, carrying the fraction it did not spend into the next frame.
Zero when the stepper was built without a sample rate.
Auto Trait Implementations§
impl Forget for SceneStepper
impl Freeze for SceneStepper
impl RefUnwindSafe for SceneStepper
impl Send for SceneStepper
impl Sync for SceneStepper
impl Unpin for SceneStepper
impl UnsafeUnpin for SceneStepper
impl UnwindSafe for SceneStepper
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