pub fn control_panel_job(panels: PanelSlots, pass: RenderEntity) -> JobExpand description
A job that gives the render world the source drawing this scene’s panel.
The panel itself is not here: it lives in the gameplay world, which lays it out and sends the frame over. This world owns the slots those frames land in, and measures the target the publisher has to match.
pass is the pass the source draws into: a pass records the sources below
it, so a source spawned anywhere else would never reach the frame.