pub fn create_depth_target(
device: &Device,
width: u32,
height: u32,
sample_count: u32,
) -> TextureExpand description
Allocate a transient depth-stencil texture in the format
default_depth_stencil_format picks for device.
It is created with
RENDER_ATTACHMENT and
TRANSIENT_ATTACHMENT: it is
cleared and discarded inside the frame’s single pass, so nothing is ever
read back from it. sample_count must be the color attachment’s, which
this one is paired with in the pass.