fn record_draw<'a, P: RenderPassInterface<'a>>(
pass: &mut P,
state: &mut PassState<'a>,
draw: &'a DrawEntry,
)Expand description
Records one draw: the state it changes, then the draw call itself.
The body of Scene::record’s loop, split out so the composite recorder
runs the same state-reuse rules over an interleaving of several scenes’
draws.