trait RenderPassInterface<'a> {
// Required methods
fn set_bind_group(&mut self, index: u32, bind_group: &'a BindGroup);
fn set_vertex_buffer(
&mut self,
slot: u32,
buffer: &'a Buffer,
range: Range<u64>,
);
fn set_index_buffer(
&mut self,
buffer: &'a Buffer,
range: Range<u64>,
format: IndexFormat,
);
fn set_scissor_rect(&mut self, scissor: ScissorRect);
fn set_viewport_rect(&mut self, viewport: ViewportRect);
fn set_stencil_reference(&mut self, reference: u32);
fn set_pipeline(&mut self, pipeline: &'a RenderPipeline);
fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>);
fn draw_indexed(
&mut self,
indices: Range<u32>,
base_vertex: i32,
instances: Range<u32>,
);
}Expand description
The render-pass operations PassState records through.
[wgpu::RenderPass] is the production implementation. Tests implement it
with a mock that counts calls, so the state-reuse rules — a set_* whose
target is already bound is skipped — can be checked without asking wgpu to
expose its command stream.
Required Methods§
Sourcefn set_bind_group(&mut self, index: u32, bind_group: &'a BindGroup)
fn set_bind_group(&mut self, index: u32, bind_group: &'a BindGroup)
Bind bind_group at index.
Sourcefn set_vertex_buffer(
&mut self,
slot: u32,
buffer: &'a Buffer,
range: Range<u64>,
)
fn set_vertex_buffer( &mut self, slot: u32, buffer: &'a Buffer, range: Range<u64>, )
Bind range of buffer at vertex-buffer slot.
Sourcefn set_index_buffer(
&mut self,
buffer: &'a Buffer,
range: Range<u64>,
format: IndexFormat,
)
fn set_index_buffer( &mut self, buffer: &'a Buffer, range: Range<u64>, format: IndexFormat, )
Bind range of buffer as the index buffer.
Sourcefn set_scissor_rect(&mut self, scissor: ScissorRect)
fn set_scissor_rect(&mut self, scissor: ScissorRect)
Set the scissor rectangle.
Sourcefn set_viewport_rect(&mut self, viewport: ViewportRect)
fn set_viewport_rect(&mut self, viewport: ViewportRect)
Set the viewport.
Sourcefn set_stencil_reference(&mut self, reference: u32)
fn set_stencil_reference(&mut self, reference: u32)
Set the stencil reference.
Sourcefn set_pipeline(&mut self, pipeline: &'a RenderPipeline)
fn set_pipeline(&mut self, pipeline: &'a RenderPipeline)
Bind the pipeline the draws rasterize with.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".