struct SortedDraw<'a> {
draw: &'a DrawEntry,
depth: f32,
viewport: Option<ViewportRect>,
}Expand description
A depth-sorted draw waiting for the pool to be complete.
The pool interleaves scenes, so the draw carries the region its own scene resolves to rather than relying on the pass holding it.
Fields§
§draw: &'a DrawEntry§depth: f32§viewport: Option<ViewportRect>Auto Trait Implementations§
impl<'a> !RefUnwindSafe for SortedDraw<'a>
impl<'a> !UnwindSafe for SortedDraw<'a>
impl<'a> Forget for SortedDraw<'a>
impl<'a> Freeze for SortedDraw<'a>
impl<'a> Send for SortedDraw<'a>
impl<'a> Sync for SortedDraw<'a>
impl<'a> Unpin for SortedDraw<'a>
impl<'a> UnsafeUnpin for SortedDraw<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more