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SortedDraw

Struct SortedDraw 

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struct SortedDraw<'a> {
    draw: &'a DrawEntry,
    depth: f32,
    viewport: Option<ViewportRect>,
}
Expand description

A depth-sorted draw waiting for the pool to be complete.

The pool interleaves scenes, so the draw carries the region its own scene resolves to rather than relying on the pass holding it.

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§draw: &'a DrawEntry§depth: f32§viewport: Option<ViewportRect>

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for SortedDraw<'a>

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impl<'a> !UnwindSafe for SortedDraw<'a>

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impl<'a> Forget for SortedDraw<'a>

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impl<'a> Freeze for SortedDraw<'a>

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impl<'a> Send for SortedDraw<'a>

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impl<'a> Sync for SortedDraw<'a>

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impl<'a> Unpin for SortedDraw<'a>

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impl<'a> UnsafeUnpin for SortedDraw<'a>

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