struct TextureSlot {
texture: ResHandle<Texture>,
view: ResHandle<TextureView>,
}Available on crate feature
egui only.Expand description
The graph nodes backing one egui texture slot.
A slot needs both: the texture, because egui patches its own atlases with partial updates and a patch is written into the texture, and the view, because a material bind group samples the view. They are two nodes with an edge between them, so a patched texture and everything built from it stay the same resources.
Fields§
§texture: ResHandle<Texture>The texture egui’s deltas are written into.
view: ResHandle<TextureView>The default view over it, which the material samples.
Trait Implementations§
Auto Trait Implementations§
impl Forget for TextureSlot
impl Freeze for TextureSlot
impl RefUnwindSafe for TextureSlot
impl Send for TextureSlot
impl Sync for TextureSlot
impl Unpin for TextureSlot
impl UnsafeUnpin for TextureSlot
impl UnwindSafe for TextureSlot
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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fn in_current_span(self) -> Instrumented<Self> ⓘ
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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