pub(crate) enum GpuState {
Idle,
Requested,
Ready(Gpu),
}Expand description
Where the one-time GPU setup stands.
The request is asynchronous, so a resume that arrives before it lands must
not start a second one — two devices and two adapters would be built, and
only one of them could present. The Requested state is what remembers
that the setup is already in flight.
Variants§
Idle
No request has been made: the loop is before its first resume, or the first one failed and the app is exiting.
Requested
The request is in flight; user_event carries its result.
Ready(Gpu)
The context is here and the scene can draw with it.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for GpuState
impl !UnwindSafe for GpuState
impl Forget for GpuState
impl Freeze for GpuState
impl Send for GpuState
impl Sync for GpuState
impl Unpin for GpuState
impl UnsafeUnpin for GpuState
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