fn build(
world: &mut World,
context: RenderContext,
pass: Entity,
ui: Option<Entity>,
size: (u32, u32),
options: SceneOptions,
) -> SceneControlExpand description
Build the mesh-and-UI scene’s world content.
fn build(
world: &mut World,
context: RenderContext,
pass: Entity,
ui: Option<Entity>,
size: (u32, u32),
options: SceneOptions,
) -> SceneControlBuild the mesh-and-UI scene’s world content.