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build_msaa

Function build_msaa 

Source
fn build_msaa(
    world: &mut World,
    context: RenderContext,
    pass: Entity,
    ui: Option<Entity>,
    size: (u32, u32),
    options: SceneOptions,
) -> SceneControl
Expand description

Build the multisampled scene’s world content: the same world, frozen under the other snapshot’s name.