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built

Function built 

Source
fn built(
    snapshot: &'static str,
    world: &mut World,
    context: RenderContext,
    pass: Entity,
    _ui: Option<Entity>,
    size: (u32, u32),
    _options: SceneOptions,
) -> SceneControl
Expand description

The core both builds share; snapshot is the name frame 0 freezes under.