fn build(
world: &mut World,
_context: RenderContext,
_pass: Entity,
ui: Option<Entity>,
_size: (u32, u32),
options: SceneOptions,
) -> SceneControlExpand description
Build the UI-only scene’s world content.
fn build(
world: &mut World,
_context: RenderContext,
_pass: Entity,
ui: Option<Entity>,
_size: (u32, u32),
options: SceneOptions,
) -> SceneControlBuild the UI-only scene’s world content.