pub(super) struct PlayingTrack {
track: Track,
scene: Scene,
}Expand description
One track and the tick that advances it, spawned together.
The tick is the only thing that moves the sequence’s clock, so a track spawned without it would never play, and a tick without its track would find nothing to advance. It is the one scene object whose tick reads the frame, whose duration is what paces the sequence.
Fields§
§track: TrackThe sequence the tick advances.
scene: SceneThe worlds the track’s messages are sent to.
Implementations§
Trait Implementations§
Source§impl Bundle for PlayingTrack
impl Bundle for PlayingTrack
Source§fn into_bundle(self) -> DynamicBundle
fn into_bundle(self) -> DynamicBundle
The dynamic bundle holding exactly this bundle’s components. Read more
Auto Trait Implementations§
impl Forget for PlayingTrack
impl Freeze for PlayingTrack
impl RefUnwindSafe for PlayingTrack
impl Send for PlayingTrack
impl Sync for PlayingTrack
impl Unpin for PlayingTrack
impl UnsafeUnpin for PlayingTrack
impl UnwindSafe for PlayingTrack
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