pub struct Ball {
pub kind: usize,
pub color: usize,
pub instance: Option<RenderEntity>,
pub body: Option<RigidBodyHandle>,
pub phase: BallPhase,
pub transform: Transform,
}Expand description
One ball, on an entity of its own in the gameplay world.
The entity is the ball’s identity: every answer names it, so a ball needs
no id of its own and no table to be looked up in. A ball still waiting for a
half has None where that half will be, and it counts as drawn only
once the render world has confirmed it: see BallPhase.
Fields§
§kind: usizeWhich shape it is, an index into SHAPE_KINDS.
color: usizeWhich color it is, an index into BALL_COLORS.
instance: Option<RenderEntity>The render instance the render world created for it.
body: Option<RigidBodyHandle>The body the physics world spawned for it.
phase: BallPhaseHow far the ball has come: see BallPhase.
transform: TransformWhere the ball starts, which is where its instance is shown.
Trait Implementations§
Auto Trait Implementations§
impl Forget for Ball
impl Freeze for Ball
impl RefUnwindSafe for Ball
impl Send for Ball
impl Sync for Ball
impl Unpin for Ball
impl UnsafeUnpin for Ball
impl UnwindSafe for Ball
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