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UiFrame

Struct UiFrame 

Source
pub struct UiFrame<'a> {
    pub source: Source,
    pub textures: TexturesDelta,
    pub primitives: &'a [ClippedPrimitive],
}
Available on crate feature egui only.
Expand description

One source’s contribution to a frame: what to upload and what it owns.

The textures are consumed — a delta is applied once, and egui panics when one is dropped unapplied — while the primitives are borrowed: a frame laid out in another world is drawn again on every drawn frame until that world publishes a newer one, so its tessellation has to outlive the upload.

Fields§

§source: Source

Which context this contribution came from.

§textures: TexturesDelta

The context’s texture updates for this frame.

§primitives: &'a [ClippedPrimitive]

The context’s tessellated geometry.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for UiFrame<'a>

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impl<'a> !UnwindSafe for UiFrame<'a>

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impl<'a> Forget for UiFrame<'a>

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impl<'a> Freeze for UiFrame<'a>

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impl<'a> Send for UiFrame<'a>

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impl<'a> Sync for UiFrame<'a>

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impl<'a> Unpin for UiFrame<'a>

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impl<'a> UnsafeUnpin for UiFrame<'a>

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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