pub(crate) struct BuildPresenter {
pub(crate) app: Entity,
pub(crate) scene: Entity,
pub(crate) renderer: Entity,
pub(crate) pass: Entity,
pub(crate) gpu: Gpu,
pub(crate) size: (u32, u32),
pub(crate) surface: Surface<'static>,
pub(crate) path: PresentationPath,
}Expand description
Build the presentation path once the scene’s queued world has landed.
The window is created before the GPU request, so the raw surface can travel
through the asynchronous setup. BuildPresenter creates the library surface
from that raw handle on the main thread, after the scene world exists.
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§app: Entity§scene: Entity§renderer: Entity§pass: Entity§gpu: Gpu§size: (u32, u32)§surface: Surface<'static>§path: PresentationPathTrait Implementations§
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impl !Freeze for BuildPresenter
impl !RefUnwindSafe for BuildPresenter
impl !UnwindSafe for BuildPresenter
impl Forget for BuildPresenter
impl Send for BuildPresenter
impl Sync for BuildPresenter
impl Unpin for BuildPresenter
impl UnsafeUnpin for BuildPresenter
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