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BuildPresenter

Struct BuildPresenter 

Source
pub(crate) struct BuildPresenter {
    pub(crate) app: Entity,
    pub(crate) scene: Entity,
    pub(crate) renderer: Entity,
    pub(crate) pass: Entity,
    pub(crate) gpu: Gpu,
    pub(crate) size: (u32, u32),
    pub(crate) surface: Surface<'static>,
    pub(crate) path: PresentationPath,
}
Expand description

Build the presentation path once the scene’s queued world has landed.

The window is created before the GPU request, so the raw surface can travel through the asynchronous setup. BuildPresenter creates the library surface from that raw handle on the main thread, after the scene world exists.

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§app: Entity§scene: Entity§renderer: Entity§pass: Entity§gpu: Gpu§size: (u32, u32)§surface: Surface<'static>§path: PresentationPath

Trait Implementations§

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impl Command for BuildPresenter

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fn apply(self: Box<Self>, world: &mut World) -> Result<(), EntityAccessError>

Apply the change to the world. Read more

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